Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Sunday, November 04, 2007

Renegade Gaming Chair


The Renegade Gaming Chair is not just a gaming chair for the kids, but it comes with lots of other features which makes this model available to people of all age groups. Here are some of the features of the Renegade Gaming Chair:

  • Game synced with vibration motors
  • 3D speakers on the headrest
  • Lighting effects
  • Massaging chair
The chair is USB compatible with Xbox 360, PS3, Wii, PS2, PC and iPod.

Friday, May 18, 2007

Dull combat drags down 'Spider-Man 3' game

Flying high above N.Y. is great, but button-mashing battles are a bore


Peter Parker's gig as Spider-Man comes with one big perk: Joyful swings between Manhattan's towers of glass and steel. Dealing with an endless supply of villainy in the Big Apple is the downside of the superhero job description.

Unfortunately, that reality holds true in Activision's new "Spider-Man 3" game, timed for release with the blockbuster movie starring Tobey Maguire, Kirsten Dunst, and Thomas Hayden Church. Taking a high-flying tour around New York City's bustling boroughs is always good fun, but the game is decidedly brought down whenever you have to fight the bad guys.

Activision's "Spider-Man 3" appears on every viable console. The flagship editions are the Xbox 360 and PlayStation 3 games, followed by lesser efforts on the PlayStation 2, PlayStation Portable, and the Nintendo Wii. This review is primarily focused on the Xbox 360 and PS3 versions of the game, which are rated Teen.
The game is loosely based on events from the third film. Parker does indeed don the black suit that eventually transmogrifies into the thrilling nemesis Venom. The sympathetic villain Sandman must be brought to justice. And Harry Osborne's daddy issues culminate in him vengefully assuming the Goblin mantle. But while these story elements can fill a two-and-a-half-hour movie, Activision needed to pad the video game with extra activities for Spidey. So gamers are funneled into hundreds of encounters ranging from run-ins with two-bit gangs and secondary Spider-Man foes like The Lizard and Kingpin.

Between missions that further the story, players can take on several dozen smaller missions at their leisure, giving the game a bit of sandbox appeal. How you approach Spider-Man's daily routine of cleaning up Manhattan is entirely up to you, and as a reward for pursuing common thugs or saving citizens in peril you earn increased super-moves and extra talents.

This is a great idea in theory — Activision carried it over from "Spider-Man 2" — but the dull combat brings the entire game crashing to earth. Dealing with these low-level thugs and secondary super-villains is composed of boring button-mashing and an over-reliance on spider-sense, which temporarily slows time and gives Spider-Man a complete advantage. Yes, as a super-hero, he should be able to handle mere mortals, but video games are supposed to offer a fun challenge — and, too often, "Spider-Man 3" does not.

From time to time, the game uses contextual events similar to "God of War," relegating you to near-spectator status as Spider-Man performs a heroic feat. You control the action only by tapping specific buttons as they pop on-screen. When events that require minimal input from the gamer end up being more fun than the main combat, you know the game is in trouble.

It is important to note the borderline unfair amount of time the game makes you wait to get the black suit (which later becomes Venom) — arguably the biggest appeal of both the game and the movie. Who doesn't want to play as a superhero unhinged, drunk on heightened strength and teetering on giving in to the dark side? Regular players must wade through several hours of tedious combat against lesser villains like The Lizard before getting the thrill they paid for and finally getting some face time with marquee baddies like The Sandman.

Where "Spider-Man 3" succeeds, though, is recreating the freedom of Spidey's web-slinging. Developer Treyarch, responsible for the Xbox 360 and PS3 editions of the game, has done an admirable job with the scope of New York City: It's huge and, more importantly, alive. The streets are crowded with yellow cabs and New Yorkers going about their business. Soaring through the city is easy, thanks to simple controls. Players will likely spend at least a good hour or two just exploring the sights, crawling to the top of skyscrapers like the Empire State Building, just to drink it all in.

Even though the size of the city is amazing, the rest of "Spider-Man 3" doesn't look the part of next-gen. Character models — especially in cinematic cut-scenes — are awkward to the point of distraction. Parker looks particularly odd. Cars and regular citizenry are rough-looking. The camera requires constant adjusting if you want Spidey to remain the focal point of the action.

Save for Dunst, all of the film's actors reprise their roles for the video game. Nobody sounds like they were really that jazzed to record their dialogue, and the interminable looping of many quips and comments quickly becomes grating.

In Game of Games, Wii Outshoots PlayStation

Erich Schlegel for The New York Times

Chad Manning, foreground, played a game on Nintendo’s Wii, while Derrick Casey tried his hand at Sony’s PlayStation 3 at a Game Stop store in Austin, Tex. The Wii is outselling the PlayStation 4 to 1.


The sales gap between the Nintendo Wii video game console and Sony’s competing PlayStation 3 widened during April, according to industry performance figures released yesterday.

During April, American consumers bought 360,000 Wii consoles, according to NPD Group, which compiles sales data. That was more than four times the 82,000 PlayStation 3 consoles sold, NPD reported.

The ratio has widened from the first three months of the year, when the Wii outsold Sony’s new console 2 to 1.

During April, Microsoft sold 174,000 of its Xbox 360 game consoles, NPD reported.

The sales figures indicate that Nintendo has continued momentum since it introduced the Wii late last year. At the same time, Sony, which introduced the PlayStation 3 around the same time, continues to struggle to build its own momentum, in part because of its higher price, industry analysts said.

The Wii costs $249, while the PlayStation 3 costs $499 or $599, depending on the model. The Xbox 360 costs $299 or $399, depending on the model.

“I doubt you’ll see an acceleration of sales until you see a price cut or better software lineup,” said Evan Wilson, an industry analyst with Pacific Crest Securities, speaking of the PlayStation 3. “The question is how big of a hole has Sony dug itself into.”

But Mr. Wilson and other analysts said it was too soon to determine whether the hole would be too deep for Sony to climb out. The battle for dominance among console competitors can take years to play out, and this one is only a few months old.

Over all, NPD reported, Nintendo has sold 2.5 million Wii consoles in the United States, compared with sales of 1.3 million for the PlayStation 3 and 5.4 million for the Xbox 360, which went on sale in November 2005.

David Karraker, a spokesman for Sony, said that his company expected to attract consumers by increasing the number of games available for the PlayStation 3. He said that Sony and its partners planned to publish at least 105 games by March 2008, more than doubling the current library.

He declined to discuss the possibility of pricing changes or the growing gap in sales between the Wii and the PlayStation 3.

Sony continues to own the second best-selling game console — not the PlayStation 3 but its predecessor, the PlayStation 2. In April, it sold 194,000 units, for a total of around 38 million in its lifetime.